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King returns to attack with Bubble Witch Saga 2

What's next for the studio that bagged mountains of cash on games like Candy Crush Saga and Farm Heroes Saga? It's Bubble Witch Saga 2. I never knew there was a first game, but seeing as how the Facebook page for Bubble Witch Saga has 18 million monthly players and over 10 million Likes, I guess I was the only one that missed the memo.Apparently the first game was one of King's original successes, and is still being played today. This new one aims to reach even higher as a mobile game. And it's much cuter.

Bubble Witch Saga 2 spices things up through adding multiple game modes aside from the typical pop all the bubbles gameplay. There’s a level type where you need to rescue ghosts from a circular blob of bubbles that rotates like a wheel when it’s hit. Additionally, similar to Pet Rescue Saga (Free), there’s a rescue mode where the goal is to pop enough bubbles to free random animals that are trapped inside bubbles themselves.

Bubble Witch Saga 2 is a bubble shooter, like Taito's Bubble Bobble, or popular mobile game Snood. King says that they wanted take advantage of the ripe market as well as create a bubble shooter with new gameplay elements. There's every type of match-three game out there now, but not much in the way of bubble shooters. To enhance your adventure and compliment your gameplay, you can buy Bubble Witch 2 Saga Items from the reputable sellers z2u.com in a safe secure environment and at cheap rates.

King has taken the bubble shooter and applied their own tried and true mobile games formula, so expect the same leveling structure as Candy Crush or Farm Heroes Saga as well as the same dedication to regular content updates. Also expect the same time-based play limitations and prompts selling you additional turns (in this case, five more bubble shots) as their other titles.

Bubble Witch Saga 2 is easy to get into, but after the first dozen levels I found that you really have to be strategy minded to clear the maps using only the allotted shots. Simply matching colors isn't going to cut it -- I had to maximize every shot to make each one count. Strategies like aiming from the top and using bouncing trick shots helped a bit. I felt I would have had a bit easier of a time with a longer bounce trajectory line, but even that wouldn't have made some of the later levels (beyond level 50) any easier. The later maps are huge and their challenge level is pretty high.
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